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The animations are great and you get a sense that the team did their best to make different dodging scenarios look cool - which is great, because you will be dodging a whole lot during this game. If you are fast enough, pressing a directional button while dodging an attack opens the enemy up for a counterattack. Continually tapping this button will evade most attacks, even when surrounded by three or four enemies simultaneously attacking you. After the fifth mission, you will get beat up often without using it. Don't pass this command off as unnecessary. The fighting system is simple yet refined and can be incredibly offensive in a skilled player's hands.Īlong with the basic attack and grapple command is the dodge command. It's great to see a several hit combo open into a grappling takedown with just a few simple button presses. Over time, your fighter will unlock new moves that can be chained into each other with relative ease, with just a few simple commands. There are also situations where a single button command will take down several enemies that are surrounding your character it's a pretty slick idea that works well in combat and looks great when pulled off. So, pressing UP and the grapple button will produce a headlock, while DOWN and the grapple button will produce a leg-locking takedown. In addition to the standard dodge, attack, grapple and run commands, you can direct the damage to specific regions of your enemies' body. Certain missions will have up to five different opponents attacking your character, and it is up to your fighting skills to fend them off and take them down.

Once cleared, your next mission is to do the same thing in a different arena to a different set of opponents. These objectives are usually to knock everyone in the area out of it, knock out a specific target, or achieve a knockout within a set timeframe. Initially you take command as a "hired fist" whose job is to beat the stuffing out of just about everyone who crosses your path, literally.Įach mission is within an enclosed arena (a bar, a back alley with no exits, etc.) where you must satisfy objectives before moving on. Urban Reign from Namco (of the Tekken franchise) is a third-person brawler for the PlayStation 2.
